Heya,
Well, this weekend was busy. My gradschool work got finished (which is way more important than gaming stuff). And I almost got done with the Blood Sands revision. It's rough. It needs a good proofread, but in another 2,000 words or so I'll be done. Ye-hah!
I wish game design were as simple as a Game Chef entry. It's not. This is seriously hard work guys, and there are designers out there who put in way more effort than I do (/wave Ralph Maza). So, once I get this finished its off to another set of eyes to tell me what they think. Thankfully this game's already gone through a couple playtests. It needs more tho.
Peace,
-Troy
Monday, April 30, 2007
Saturday, April 28, 2007
This weekend's Goals
Well, for the first time in a long time I have a weekend at home. I hope to get a lot of work done. First and foremost, I have a research paper to complete for my grad school classes. It's a research paper on how to write research papers. Yeah, that's what a 600 level college course asks you do to.
Once I get that done, I hope to finish up the revised Setting for Blood Sands and tidy up the book for a friend/associate of mine who is looking over my games for Series 2. I'm really excited about imrpoving the quality of DL-quarterly. I see no reason that ashcan-type productions can't be attractive and immediately playable and fun. Hopefully, the improved design will attract my subscribers. I've got some big plans coming up.
Peace,
-Troy
Once I get that done, I hope to finish up the revised Setting for Blood Sands and tidy up the book for a friend/associate of mine who is looking over my games for Series 2. I'm really excited about imrpoving the quality of DL-quarterly. I see no reason that ashcan-type productions can't be attractive and immediately playable and fun. Hopefully, the improved design will attract my subscribers. I've got some big plans coming up.
Peace,
-Troy
Thursday, April 26, 2007
Originality (Time for a Troy Rant)
Just read a report from Ogre Cave about the GTS (Gamma Trade Show). Looks like two "big time" upcoming CCGs are based on 24 and Stargate SG-1. I'm as much a CCG fan as I am a RPG fan, but seriouesly poeple, COME ON!!!!!!!!!!
Aren't there any companies out there interested in creating games based on their own intelectual property? I mean, where is the origonality we used to see in games like Netrunner, L5R, and Shadowfist? All we get now are games based off cartoons and TV shows. ARGH! To me, it's disgusting that this industry hasn't had a solid, origonal CCG hit since Warlord. And Warlord SUCKED as a game. Blech!
-Troy
Aren't there any companies out there interested in creating games based on their own intelectual property? I mean, where is the origonality we used to see in games like Netrunner, L5R, and Shadowfist? All we get now are games based off cartoons and TV shows. ARGH! To me, it's disgusting that this industry hasn't had a solid, origonal CCG hit since Warlord. And Warlord SUCKED as a game. Blech!
-Troy
Tuesday, April 24, 2007
Working...working...working
Heya,
Been a while since I posted. Game Chef, Forge Midwest, and Grad School have all been sucking up my time. Ho-hum. That's the way it goes. Anyway, I'm working on revising one of my games for DL-Quarterly Series #2. I got in a good, three month playtest of Blood Sands (formerly Dark Sands). It showed me I really needed to beef up the Setting and revise a lot of the kewl powerz PCs gain as they advance. The revision of kewl powerz was expected. Any time I work on an RPG the numbers and abilties get changed, revised, and sometimes deleted. No biggie. The Setting part did surprise me, though. I didn't spend much time on it in the text of the game, but I wanted it to be important in play. It turned out not to be. Which actually shouldn't be surprising at all. If you don't spend much time talking about something in your game text, the players probably won't spend much time thinking about it. Duh, Troy! So... that's definately something to remember in the future. Back to work now :)
Peace,
-Troy
Been a while since I posted. Game Chef, Forge Midwest, and Grad School have all been sucking up my time. Ho-hum. That's the way it goes. Anyway, I'm working on revising one of my games for DL-Quarterly Series #2. I got in a good, three month playtest of Blood Sands (formerly Dark Sands). It showed me I really needed to beef up the Setting and revise a lot of the kewl powerz PCs gain as they advance. The revision of kewl powerz was expected. Any time I work on an RPG the numbers and abilties get changed, revised, and sometimes deleted. No biggie. The Setting part did surprise me, though. I didn't spend much time on it in the text of the game, but I wanted it to be important in play. It turned out not to be. Which actually shouldn't be surprising at all. If you don't spend much time talking about something in your game text, the players probably won't spend much time thinking about it. Duh, Troy! So... that's definately something to remember in the future. Back to work now :)
Peace,
-Troy
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